Dune: Awakening has been eating PC players' evenings since the summer, and on September 22 it arrives on PS5 and lands on Game Pass, so a big new wave of people is about to get sunburnt on Arrakis. The survival-MMO learning curve is real, and the game is a bit coy about the stuff that actually keeps you alive. Here is what I wish someone had told me on day one.

The sun and your water bar are the real boss

Long before any enemy kills you, the heat will. Standing in direct sun fills an exposure meter, and once it is full you tire fast and your water drains with it. Move between shade, work in the cooler hours, and treat water as the resource everything else serves. Early on, hoover up plant fibre for basic healing, scrap metal for tools, and every power cell you can find.

Do not build your dream base on open sand

It is tempting to plant a grand foundation the moment you can. Do not put it on exposed sand: a passing sandstorm will scour it flat and take your work with it. Build against rock, and rather than one precious fortress, spread a few small hidden caches and rough shelters across the map. And keep the place powered, because energy is what runs your workstations and keeps storms from wrecking you.

Shields change how fights work

This one trips up shooter players. Ranged fire bounces off shielded enemies. You break their guard with slow, heavy melee, then use guns to clean up the unshielded ones. It feels backwards for about a minute, then it clicks. Lean into it rather than emptying a magazine into a shield that does not care.

Get a vehicle sooner than you think

Arrakis is enormous and actively wants you dead on foot. A vehicle is how you cover ground, outrun the sandworms, and haul heavy resources without a dozen round trips. Prioritise one earlier than feels sensible; it changes the whole pace of the game.

None of this is complicated, but the game lets you learn most of it the hard way. Sort these first and the opening hours sting a lot less.

Sources

  1. www.keengamer.com
  2. thegamepost.com

Comments · 0

Add a comment